My Work.
I am a video game designer with a focus in music and audio. This page has some of my main musical and audio work.
|
General Music
I have created all of these songs, and I have shown a little of my journey throughout making them. I typically start with some kind of rhythm and melody, then moving forward I rework the songs adding and removing instruments, and adding small sections.
I created this music for a music production class. I was tasked to create a song, so I decided to create one that I could fit into a video game. For this one, I decided to create a very peaceful song that conveys a calm and relaxing environment. This has not been used in a video game, but I created this to be used for a relaxing game or section in a game for a tutorial. I had another class that tasked me to rework this song. In the rework I was required to change some elements of the song for the class. The first one did not use traditional chords, so I experimented adding in chords in for part of the song, along with adding other various instruments throughout it. I like the first one more. I could not think of a way to alter it to keep the feeling without making major alterations.
This music was created to give the impression of an area with an uneasy atmosphere. There is not much that is overbearing. It does not hit you with energy. It just adds tension to the area. For the first iteration of the song, I was required to use a particular instrument that I did not like in the final production.
I created techno music for a class project. This was my first song I ever worked on. I began with basic elements to learn about the software, and over time I kept coming back to it to add more. This was a really fun song to let loose and go crazy. The song had only a basic melody, so for the future iterations of the song I created additional melodies and brought in other instruments. Near the end of the last version, I had a lot of the instruments from the whole song reappear.
Don of the Dragon
This is the work I have created for a video game called Don of the Dragon. I worked in a collaborative group where I acted as the group's audio designer, musical composer, and project manager. I collaborated with Shane Moran for these songs. This game is a bullet hell that revolves around having energetic music. The enemies and environments approach in time with the music. For example, the beginning part is a tutorial and the music gets more complicated as you go out into the sky and are faced with fighting tougher and tougher enemies. I have listed the songs I have worked with here, and if you wish to see them in action, I encourage you to use this link to play and view my first time creating something for a fully released video game.
Don of the Dragon Music
This music is for our first level in our video game Don of the Dragon. The character starts out in a tutorial cave area that is calm. The character then flies out into the sky with enemies. The song sounds very free, as it should for taking place in the sky, yet at the same time it carries a lot of energy to correspond with the groups of enemies heading towards the player.
This music appears in the second level. Something interesting to note is there is a section that ramps up more and more, and as it ramps up, more and more enemies appear on the screen. Then it gets to a point where the music is silent for a few seconds. The group specifically wanted this to have a crazy section with lots of enemies, then one enemy appears on the screen and the player gets a short break after a giant buildup.
This music is boss music for a rock golem that the player must fight. There is a playful march feeling throughout the song with the bass that is not quite a traditional march.
This is the music for our third level of the game. It has a few familiar elements return from earlier in the game. It starts out with a similar, somewhat friendly yet chaotic feeling, then about half-way through the song there is a darker, and almost more menacing section. The song regains itself yet the section keeps returning to the friendlier sections until it reaches the end, where the song ends. At the end of the song, you are left with a discontent chord that leads you straight into the final boss of the game.
The song starts slowly in the beginning as you get a small break before you face the boss. It quickly ramps up and you hear several forceful melodies for this song.
Don of the Dragon Sounds
These are a list of the completed sounds that I created for the game. Some of these did not appear for the release of the game due to them being made for unfinished or scrapped parts of the game.
Don of the Dragon Project Management
I was the project manager for Don of the Dragon. We initially had little to no organization. I took over as the group's project manager, and I met with the group and checked on a regular basis to make sure we were on track to complete the game on time.
Here is our deadline of some of our tasks we had for our project after I took over. We used the project management software ClickUp
The tasks would be organized like this with some form of a deadline if you clicked into them.